7DRL Day 2
Day two done! Movement of the player character was completed on day 1 (numpad arrows, or QWEADZXC). Implemented visibility/known tracking for the rogue (and allies, should that get implemented), which is exposed through a visual cue. Generating stairs and going up and down stairs (<, > keys and tiles) also now works.
Unfortunately, discovered some serious issues with the latest release of the framework I was planning on using for the Rogue agent, and rolling back to earlier versions isn't realistic. If it doesn't get fixed within a few days, might have to live with the same AI as the normal creatures.
As always, SNAPSHOT builds are the latest builds pushed from my CI server (when I have them enabled). Other jars are releases from checkpoints where the game is more stable and has significant new features from the previous release.
Files
Get OUTROGUE
OUTROGUE
Status | Prototype |
Author | sirnuke |
Genre | Role Playing |
Tags | Perma Death, Roguelike, Text based, Turn-based |
More posts
- 7DRL Day 5Mar 06, 2020
- 7DRL Day 3Mar 03, 2020
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