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Devlog

  • 7DRL Day 5
    March 06, 2020 by sirnuke
    1
    Been a few days, but made significant progress, though mostly behind the scenes: Rogue agent now explores moderately intelligently, and attacks nearby enemies. Monsters wake up when they see the rogue... Continue reading
  • 7DRL Day 3
    March 03, 2020 by sirnuke
    Day 3 is done! New features: Rogue AI that decides between surviving, improving equipment, attacking, looting, exploring, trying items, and the fallback skip turn. Currently a simple navigation behav... Continue reading
  • 7DRL Day 2
    March 02, 2020 by sirnuke
    Day two done! Movement of the player character was completed on day 1 (numpad arrows, or QWEADZXC). Implemented visibility/known tracking for the rogue (and allies, should that get implemented), whi... Continue reading
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