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Devlog
7DRL Day 5
March 06, 2020
by
sirnuke
1
Been a few days, but made significant progress, though mostly behind the scenes: Rogue agent now explores moderately intelligently, and attacks nearby enemies. Monsters wake up when they see the rogue...
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7DRL Day 3
March 03, 2020
by
sirnuke
Day 3 is done! New features: Rogue AI that decides between surviving, improving equipment, attacking, looting, exploring, trying items, and the fallback skip turn. Currently a simple navigation behav...
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7DRL Day 2
March 02, 2020
by
sirnuke
Day two done! Movement of the player character was completed on day 1 (numpad arrows, or QWEADZXC). Implemented visibility/known tracking for the rogue (and allies, should that get implemented), whi...
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